This week I have been working on finalizing the animation of the effect in its relation to the car as well as creating a first pass of the debris.
Debris
I feel that my first iteration of the debris is pretty successful so far. It was a bit of a struggle trying to source the debris since I animated the effect and couldn't use it to generate velocity. As well, using the crack as collision geometry was too expensive.
Layers
I used three different layers of debris to get this effect. A low, medium, and high source.
Low layer:
Low and Medium layer:
Low, Medium, and High layer:
Shot 3 Final Animation
The crack is now behind the car but still mostly in frame.
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