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THE MILL

COLLABORATION PROJECT...

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elyseresseguie

This week I started creating a tool in Houdini for our main effect, the ground breaking and cracking apart behind a driving car. It was suggested to me to create the large pieces using procedural animation to save on sim time.




Process

  • Created the crack using an L-Tree

  • Split the road geometry in half based on the crack

  • Fractured the road

  • Animated the two halves of the road independently based on the motion of the crack


Goals


For next week I am hoping to make the animation more believable. In order to do this I need to research more about for loops. If I can get the animation looking better by the end of the week I intend to start on the smaller RBD pieces.



elyseresseguie

This week has consisted of getting to know our teammates and planning out our projects. I look forward to collaborating with the wonderful artists I was paired with and watching our idea take shape.


Synopsis: A car narrowly escapes being swallowed up by the street collapsing around it.


Concept Drawing:

Credit: Elyse Resseguie


Mood Board:

Credit: Amanda Skeith


Previs:

Credit: Billy Morris


elyseresseguie

I am excited to have the opportunity to work on this project and to get to know everybody. Here is where I will be keeping up to date with my progress.


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