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THE MILL

COLLABORATION PROJECT...

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elyseresseguie

This week I worked on applying the effect to all three shots.


After seeing this lit and textured in our composited video here are my thoughts:


Shot 1:

  • Put a sphere under the effect to create a more rounded lifting effect like when moles dig underground.

Shot 2

  • Make the shot tighter so that it is following further behind the car but you can see some of the lifting on the edge of the frame

Shot 3

  • Further behind car and more lifting at end (similar to notes for shot 2)

  • Make separation wider.


Debris


I have also been tasked with creating debris. The debris source node was not creating the effect I want because the effect is animated and the of the pieces does not calculate correctly. As a result I am creating my own velocity:


I have found this great resource: https://vimeo.com/277642002




The next step is figuring out what to use to get it to move along the effect.

elyseresseguie

This week I was working on adding drama and believability to my tool. I made the pieces rotate up over time, Made the effect stagger across the road, and created more variation in the size of the pieces





Chops


This was my first time working with chops. Creating the movement across the ground was straight forward but rotating the pieces was more difficult since each piece had to start at.


I ended up using a staggering chops method that I found here:


Next Week


Next week I would like to start creating debris. I am going to find some references of different layers that I can create and get started.



elyseresseguie

It was suggested to me to not tone down the heaving and make the animation more violent. I am struggling most with finding easier ways to control the acceleration per piece. I am ready to have some pieces fall into the crack and start adding debris.





I experimented with some ground shaking though we would have to add it to the rest of the environment. Possibly it can be faked in the camera or in compositing.





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